6 June 2011

Creature Design Class

Had some extra lectures at the end of Uni with Leavon Archer; a games artist.
Had the chance to loosely design some stuff. I decided to do something I don't normally do and had a go at designing some kind of wierd fantasy creature.

I started by playing with ZSpheres in ZBrush and just sketched over it until I got this wierd lizard looking giraffe thing with a super saggy neck :D
Then took screenshots of the face front and side and developed a concept:




Really really good fun! Was nice to focus on using some Zbrush for the most part and then really getting into the painting too :) Fun times!

FInal Year Project

My Final Year Project was an Investigation into the Character Creation Process used within the Games Industry.
It looked at all aspects of design development and concept work, and then the 3D Modelling and production of the character aswell.
Heres the progress of the project work to go with my dissertation:

Idea Development:







Final Idea:


Final Beauty Render/Painting:


Orthographic Views/Design Sheet:


Sculpting/Modelling/Texturing:



Final Posed Model:


It was an awesome project to work on. Shame that I ran out of time and she couldn't be finished to the full standard I had hoped!

Character Development Module

In my final semester at University I did a module looking at character development methods. A couple of the outcomes are the Zombie Mario and Sci-fi ish Nightelf below:




I really really enjoyed doing the Mario paintings! The 1st one was inspired by Left 4 Dead if you hadn't already guessed :D

15 December 2010

Advanced Modelling

I've just about finished my 3D Modelling module at university. This is some of the work I have done this semester. (Sorry for the random layouts, they are the presentation slides I posted up for marking}

Dominance War Character Challenge:


Modelled in 3D Studio Max and rendered using the Xolioul Shader.

The Splash Damage Environment:


Modelled and Rendered in 3D Studio Max. Texturing all done in Photoshop using photo stock images from cgtextures.com etc

Had so much fun with this module! I really love modelling so was cool to get to focud on just that for a while =)

7 August 2010

Summer Uni Project Work

I'm doing a University summer project to contribute to my third year. It's a concept for a web/tv series called Siphonheads, which is being run by the guy who created Holby City?
Anyway these are my concepts for the main character called Belial. The actress playing her is Ciara Janson from Hollyoaks I believe (hence her photo reference)...



This is my developed concept. There are a few others before this but they didn't scan well so left em out. This is going to be the final painting of her on the right with a few outfit alterations.



This was my first speed paint of a character called Belial. Just a practice run to show my style and level of skill with colour and lines.
Spent a lot of time refining the face, then roughed in the rest of the colour and shade as it became too tedious for a speed paint.

27 April 2010

Aviation Concepts Design


Another module hand in for University this year of a crazy random aircraft thing.
These are the final 3D renders. I don't have the final concept sketches on me, but will upload them as soon as I can.
Rendered with Mental Ray, in Max. Used the Arch and Design materials for base texture and added a diffuse map for the decals, and a bump map for the rivets and things.
Background environments are photos, shadows and effects added in Photoshop =)

Body Modelling final Renders

I finally have it completed! My 3D Model for Body Modelling:


I'm really happy with how it came out except for the seams that somehow popped up again after I already fixed them twice D: grr.
Gonna learn how to rig and pose her so hopefully can get some nice renders from that!




Another concept piece for my character Kayos for Body Modelling at univesity.
Just a quick speed paint again, using a photo for reference of angle.